Upcoming Event
  • eMBody—everybody in motion

    2026  25 JUN - 2 AUG  | Taikwun, Hong Kong [Details]

     

eMBody—everybody in motion

2026  25 JUN - 2 AUG  | Taikwun, Hong Kong

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Project Overview

eMBody—everybody in motion is an interactive 360-degree immersive 3D cinema in which visitors engage with virtual dancers and  responsive digital environments through movement, sound, and image. Based on motion capture recordings from Wayne McGregor: On The Other Earth, the installation transforms audiences from passive observers into active participants within a mixed-reality performance space.

Using real-time body tracking and generative media, eMBody creates evolving choreographies between human bodies, data and machine intelligence. Participants influence projected dancers, environmental visuals and spatial sound through gesture and collective movement, producing a shared sensorial experience that changes with every interaction. The work explores how immersive environments and embodied interaction reshape relationships between performers, audiences and public space.

 

Produced by Hong Kong Baptist University, eMBody combines ultra-high-resolution visualisation, motion capture, generative graphics and multi-user spatial tracking to create an adaptive environment responsive to audience behaviour. Rather than presenting dance as a fixed spectacle, the installation proposes a co-creative platform where visitors become collaborators in the production of movement, atmosphere and meaning, reflecting on how immersive technologies can foster agency, empathy and shared presence in contemporary performance culture. 

eMbody—流光起舞

「eMBody—流光起舞」以一個互動式 360 度沉浸式 3D 影院,讓參與者置身一個具感官回饋的世界中,夥拍虛擬舞者,讓肢體動作、聲音與影像在四周交織匯聚。 透過以 《Wayne McGregor:異地》中的動作捕捉錄影,裝置將觀眾在混合實境表演空間中,從被動的觀察者轉化為主動參與者。

運用實時身體追蹤與生成式媒體,eMBody在人類身體、數據與機械智能之間生成不斷演變的編舞。觀眾透過手勢和集體動作帶動投影舞者、改變環境影像與空間聲效,在互動演變下製造出共享感官體驗。作品亦探討沉浸式環境與互動體現如何重塑表演者、觀眾與公共空間之間的關係。

 eMBody由香港浸會大學製作,結合超高解析度視覺化、動作捕捉、生成式圖像與多人空間追蹤技術,打造一個能夠回應觀眾行為的場景。裝置不再把舞蹈局限於定點觀賞表演,而是塑造一個共創平台,讓觀眾成為動作、氛圍與意義的合作表演者,並由此反思沉浸式科技如何在當代表演文化中培育自主、共感與共享臨場感。

 

Exhibition

2026.06.25 - 08.02 
Taikwun, Hong Kong

 

Hong Kong Baptist University and Tai Kwun present eMBody—everybody in motion.

Direction and Interactive Visualization by: Jeffrey Shaw, Sarah Kenderdine

Motion Capture Choreography by: Sir Wayne McGregor, Company Wayne McGregor 

Design and Application Software by: Jeff Zhang

Sound Compositions by: Anandi Bhattacharya, Debashish Bhattacharya, Eugene Birman, Paul Doornbusch, Roberto Alonso Trillo, Davor Vincze

Production and nVis Technologies by: Hong Kong Baptist University Visualization Research Centre

Supported by: Innovation and Technology Commission, Hong Kong

 

「eMBody—流光起舞」由香港浸會大學與大館共同呈獻。

導演及互動視覺化:邵志飛、莎拉.肯德丁

動作捕捉編舞: Wayne McGregor, Company Wayne McGregor

軟件設計: 張一帆

聲音創作: Anandi Bhattacharya、Debashish Bhattacharya、貝臻雅、Paul Doornbusch、 Roberto Alonso Trillo、Davor Vincze

製作及nVis科技: 香港浸會大學視覺化研究中心

支持機構: 香港特別行政區政府創新科技署