2023 I Dimensions Exhibition, Leipzig, Germany
Project Overview
The cave background in Leonardo da Vinci’s painting Virgin of the Rocks, with its rocks, flora, and distant landscape, is virtually modeled as an explorable three-dimensional augmented reality environment situated behind a cutout of the painting’s foreground figures. In the installation LdV.VotR.AR, viewers can step into this ‘marvellous thing within’ and physically explore the evocative cavern of rocks and plants that Leonardo depicted in his painting. With digital visualization and optical position tracking technologies, an augmented reality (AR) environment is crafted, where visitors, using handheld tablets, step beyond a cut-out of the foreground figures and immerse themselves in a purely virtual space where the cavern is presented life-sized and in three dimensions.
Technical Narrative
By employing AR techniques, this artwork invites exploration of the grotto overhung with rocks and dense with vegetation, where the Virgin Mary, Saint John the Baptist, Christ, and an angel are gathered. The finely detailed 3D rendering of Leonardo’s rocky, floral cavern occupies approximately seventy square meters of empty floor space, with a polygonal contour map drawn on the ground to guide visitors as they wander through the virtual cave. Rather than being a literal reconstruction of Leonardo’s painting, this artwork is a narrative reimagining, where AR technologies facilitate an immersive engagement and embodied experience that in many ways aligns with the perspectival innovations of the Renaissance.
第 1 節:專案概述
在達文西的畫作《岩間聖母》中,背景的洞穴以岩石、植物和遠景構成,如今被虛擬建模為一個可探索的三維擴增實境(AR)環境,位於畫作前景人物的剪影後方。在裝置作品「LvD.VotR.AR」中,觀者可踏入這個「奇妙的內在世界」,親身探索達文西筆下岩石和植物所組成的充滿感染力的洞穴。透過數位視覺化與光學位置追蹤技術,構建了一個擴增實境環境,觀眾使用手持平板,越過畫面中的人物剪影,沉浸於一個純粹虛擬的空間中,彷彿置身於實際大小的三維洞穴之中。
第 2 節:技術敘述
透過擴增實境技術,此作品邀請觀者探索這個布滿岩石、植物繁茂的洞穴,聖母瑪利亞、施洗者聖約翰、基督和天使都匯聚其中。達文西描繪的岩石、花卉洞穴被細緻地三維呈現,約佔地七十平方公尺,地面上繪有多邊形輪廓圖,引導觀眾在虛擬洞穴中漫遊。這個作品並非達文西畫作的直接重現,而是一個敘事性的重新構想,透過AR技術促成身臨其境的體驗,這種體驗在許多方面與文藝復興時期的透視創新相契合。
Principal Investigators: Jeffrey SHAW, Sarah KENDERDINE
Collaborated institution: The École Polytechnique Fédérale de Lausanne, Switzerland
Date: 2023
Team: eM+ (hardware and software developer), Leoson CHEONG (Application software), StungaLab (Cave 3D model), Ching LEE (Installation), The Centre for Applied Computing and Interactive Media (Production)
Hardware: Interactive computer graphic AR, motion position tracked tablets, Microsoft Kinect Azure
Software: Unity3D
2023.04.19-07.09
Dimensions Exhibition, Pittlerwerke, Leipzig, Germany
2019.09.20-12.15
Leonardo da Vinci: Art & Science - Then & Now.
The Indra and Harry Banga Gallery, Hong Kong, China
School of Creative Media, City University of Hong Kong
Kenderdine, S., Hibberd, L., & Shaw, J. (2023). Museological Presence through Deep Mapping: The Atlas of Maritime Buddhism. In Museums and Technologies of Presence (pp. 222-242). Routledge.
Lancaster, L. R. (2022). The Buddhist Maritime Silk Road. Fo Guang Shan Institute of Humanistic Buddhism.
Lancaster, L. (2022). Mapping the Spread of Buddhism: Caravans and Sailing Ships. Canadian Journal of Buddhist Studies, (17).
Hong Kong Palace Museum